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Abstracts prior to volume 5(1) have been archived!

Issue 5(1), October 2010 -- Paper Abstracts
Girard  (p. 9-22)
Cooper (p. 23-32)
Kunz-Osborne (p. 33-41)
Coulmas-Law (p.42-46)
Stasio (p. 47-56)
Albert-Valette-Florence (p.57-63)
Zhang-Rauch (p. 64-70)
Alam-Yasin (p. 71-78)
Mattare-Monahan-Shah (p. 79-94)
Nonis-Hudson-Hunt (p. 95-106) 



JOURNAL OF ORGANIZATIONAL PSYCHOLOGY


Academic Advising and Video Games: A Phenomenological Analysis


Author(s): Zack Underwood, Helene Goetz

Citation: Zack Underwood, Helene Goetz, (2021) "Academic Advising and Video Games: A Phenomenological Analysis," Journal of Organizational Psychology, Vol. 21, Iss. 3, pp. 74-82

Article Type: Research paper

Publisher: North American Business Press

Abstract:

This article examines video games and their influence on one particular career field: academic advising. The authors define video games, learning from video games, academic advising, and the connection between the two fields in a phenomenological lens. With the popularity of video games and the field of academic advising, there are many similarities, influences, and lessons to explore. This article examines broader practical and metaphorical connections between the popular media of video games and interactions within the workspace of academic advising.